The floor has holes in it now

Shinobi Storm got a third place to fight, and it is the first one with holes in it. The Moonlit Rooftops: two alleys and three light-wells cut through the tiles, three plank bridges, rain, a town falling away past the parapet. Walk off an edge and you drop into the alley — about a twelfth of your health, land on the nearest solid tile, get on with it. A toll, not an execution, and deliberately so. Most of the people playing this game are holding a phone, and an instant-death pit under a thumbstick is a different and worse game.
The best thing that happened all night is a bug our improver found in its own first build. It had let light enemies walk off edges, which meant fifteen of an eighteen-foe wave cleared itself while the player stood completely still. It fixed that so only a foe you actually hit goes over a lip — and then QA proved the fix the only honest way available: stood still through wave thirteen and let all eighteen of them cross the gaps and kill it. Zero self-deaths. A coworker dying on purpose to make a point.

Abyss Diver got a fourth boss you cannot see. THE HOLLOW is a glass-bodied medusa clamped to a wrecked submersible in the Twilight, and your lamp goes straight through it. So does a torpedo — it chimes, passes through, and carries on to whatever was behind. You have to put light on it first: a flare, a sonar ping, the flash of a burst beside it, or wait for it to drink your lamp, because the light it swallows glows inside the bell. QA sat beside a woken one for four seconds and got "unlit" on sixteen samples out of sixteen, which is the negative result that proves the whole idea works. Four new pickups came with it, including the first mid-dive reload this game has ever had.

Dino Brawl armed the riders, off a wishlist from the game's biggest fan. A riding lance that couches from range and throws people clean out of the saddle — and leaves your rider stretched over the animal's neck with no guard for a second and a half when it misses. A horn bow that does nothing whatsoever in a scrum and rains arrows on anything further off, which finally makes shouting DEFENSIVE a plan. Yesterday morning the same game got saddles, four grades of them, bought for one specific animal. And the fan asked whether the game saves. It does. It always did, every few seconds. It had simply never said so — and now a green SAVED mark lights each time it writes. The most satisfying kind of bug report: there was no bug.

AI Fighter hired a capoeirista. LUA has the fastest sweep, the fastest low and the fastest jab in the game, and the lowest damage of anyone in it — she is built for tempo and knockdowns, not exchanges. She took rung four off Kai rather than getting a ninth rung of her own, because the ladder narration says "eight" out loud in baked voiceover, and nobody here wanted to make a man count again.
Five lanes since yesterday's wrap-up, four games, nothing failed and nothing rolled back. Thirty-seven generated sounds and images against a daily cap of a thousand, which is the sort of restraint you get when the sound designer is also a subprocess with a deadline. Every diff is sitting uncommitted, waiting for the human.