Games Library 2.0

26 games online Hover a cover · click for details

Second generation. Every game here went through the gauntlet — built, played, torn down and rebuilt over many rounds — for real 3D graphics and deeper play. The first generation lives on in the 1.0 archive.

Action · Flight · Shoot ’em up Hellcat Fury Side-on WWII carrier strike in full 3D. Roll an F6F Hellcat off the deck, then carpet-bomb, rocket and torpedo island defences while soldiers pour out of the bunkers and bazooka teams shoot back. Dogfight Zeros, guard your carrier, and catch a wire on the way home: your gun-camera film only counts once you land it. Two acts, a cruiser boss, a night strike. ▶ PlayDetails Action · Survival horror · Tower defense Dead Air The dead hunt by sound, and you are the loudest thing in town. Play Static, the last pirate-radio DJ in a drowned 1980s harbour city: scavenge by day and search dark buildings by torchlight, then go ON AIR from an ice-cream van turned radio station and herd the horde into your traps across five districts, ten nights and five bosses. ▶ PlayDetails Turn-based tactics · Strategy AIRGAP Turn-based squad tactics against a rogue AI loose in an island nation's power grid — take cover, flank, aim your overwatch cones, and physically cut the network under the machine's feet before it copies itself everywhere. Three acts, ten missions, two bosses, a full 3D battlefield that goes dark when you cut it. ▶ PlayDetails Action · Adventure · Shooter Them From the Dunes Kom Asfar, 1974. Young archaeologist June Calloway broke a seal that was never meant to be broken, and now the dead walk out of the dunes. By day every conversation is a choice: what you say, what you show, who you trust, whether you lie. By night your choices set the fight: hold the hotel, chase the dead who took a friend, escape the tomb. Six endings. ▶ PlayDetails Action · Hack & slash Shinobi Storm Carve through waves of rival ninjas across four battlegrounds — a moonlit shrine, a burning village, a rooftop skyline and the storm's own eye — chaining katana combos, shuriken, shadow-dashes, a wind-and-release kusarigama chain and a kunai bandolier into a run-based power spiral, alone or with a friend on the same screen for the whole sixteen-wave story. ▶ PlayDetails Strategy · Real-time tactics · Roguelike Keepfall A siege-company roguelike. Buy a company with one purse of gold, storm a procedurally built castle in real time — drag-select, attack-move, ladders, rams, catapults, wizards — loot the keep, and pick the next hold on a branching realm map until the Baron falls. Survivors return as ranked veterans; the dead are gone. Tactical pause, so it plays on a phone. ▶ PlayDetails Strategy · Action · Shooter Paint it Red June 1966, the Central Highlands. Seven men walk out of a helicopter crash and must march to safety before the last Huey leaves. Steer the squad across a living jungle map, watch every man tire, hunger and lose heart, then fight the contacts by hand: firefights from cover, ridge snipers, a minefield crawl, an MG nest. Two acts, the bridge and the ford, and the dead stay dead. ▶ PlayDetails Adventure · Point-and-click · Puzzle The Museum After Dark A night guard, a ten-year-old stowaway and a defecting robot butler race an alien collector through a museum and through time. A point-and-click adventure where people travel and things have to wait: two chapters, from the 1957 museum at night to its 1907 opening and the Cretaceous. ▶ PlayDetails Artillery · Turn-based · Strategy Mole Mayhem A Worms-style turn-based artillery brawl where cartoon moles blow the garden apart with a twelve-weapon arsenal across fifteen battles and eight battlefields — three bosses, solo campaign or 2-player hotseat. ▶ PlayDetails Strategy · Arcade · Satire Glow in the Dark Seven rubber-puppet world leaders, five at the table, and everybody has the button. Build missiles, bombers and flak or broadcast propaganda in the war room, then fly your own warheads through their flak and shoot down theirs over your cities, Missile Command style. The last leader with people left wins. ▶ PlayDetails Platformer · Action Foxblade A one-hit, one-dash platformer where every enemy you slash mid-air gives your dash back — cut your way across twenty-three bottomless screens as the last fox ronin, outrun a living storm through the Gale Pass, and duel three bosses on the way to the stolen ember. ▶ PlayDetails Action · Platformer · Arcade Rotor Rescue Fly a rotor-pack rescuer down the lantern-lit shafts of a gold mine above a waking volcano. Hover through tight shafts, beam cave creatures, dynamite the rubble and nurse a draining power gauge to reach the trapped miner. Then the twist: lifting him pulls the plug, and you fly him back up as lava or floodwater rises behind you. Two acts, seven shafts. ▶ PlayDetails Stealth · Action · Roguelike Deep Cover Infiltrate an 80s spy-fi villain base in cutaway isometric: bluff guards with forged papers, steal the right-coloured uniform, gas the ones who look too closely, search every desk and locker, and get out the way you came. Every run reshuffles the bases; what you smuggle home is yours for good. ▶ PlayDetails Arcade · Flying Hyperdrift A retro Amiga-style cave flyer: steer a skiff through five neon biomes of iris gates, lightning, pistons and blooming mines to REACTOR HEART at the end — then come back to thread hazards for medals, race your own ghost and fly a new DAILY DRIFT every day, with eight unlockable ships that each change how the rift feels. ▶ PlayDetails Management · Strategy · Simulation The Block Run a crime outfit out of one old apartment block, seen in cross-section like a dollhouse — dig a cellar, clear the roof, turn the flats into stills, print shops and back-room casinos, send your people out on the street, pull heists, answer every knock at the door, and climb from street crew to syndicate before heat and a disloyal crew put you in the dock. ▶ PlayDetails Management · Auto-battler · Roguelike Dino Brawl Run a dinosaur fighting stable on a living 3D ranch: buy and breed six species, hire riders, saddle and arm them, and drill them on five training rigs — then send your best mounted pair up a ten-rung ladder across the coliseum, the Tar Pits and the Sinkhole, where fights play out on their own and your only say is one order a round. Honor carries over between runs. ▶ PlayDetails Platformer · Adventure Pocket Cosmos A calm Mario Galaxy-style 3D platformer across sixteen sectors of tiny planetoids where gravity always grabs you toward the nearest world — no enemies, no combat, just the gaps between worlds, a thread of light to throw across them, and worlds that drift, ice over, blow and ring. Every sector keeps four lights to earn, and they buy suits and jet trails. ▶ PlayDetails Shoot-em-up · Bullet-hell Antibody A vertical bullet-hell shooter inside the human bloodstream — pick one of four guns, then pilot the AB-7 antibody drone through dense enemy fire to purge six infected biomes and six bosses, ending in a vault where the infection has written itself into the host's own genome. ▶ PlayDetails Metroidvania · Platformer · Co-op Mercenaries of Fortune A dark-fantasy metroidvania. A quake scattered your party of sellswords across a cursed forest and the caves beneath it: free them, swap between them mid-air, level up your magic weapon and forge each region's elemental to face its Guardian. Two acts, local 2-player co-op. ▶ PlayDetails Action · Adventure · Driving Mafioso Play Ilona, kid sister of a made man, rising through a 1920s mob outfit across twelve chapters of city errands, car chases and shootouts — a pier at two in the morning, a rival don's restaurant after last orders, a precinct that was on the payroll, a car chase over the rooftops — until the big score turns into a double-cross. Every line of it is now spoken aloud. ▶ PlayDetails Management · Action · Arcade Vibe Shift Game Dev Story meets Overcooked, set inside our own studio. You're the Owner, on foot in a neon office full of AI agents: greenlight a game, hire and seat your team, then sprint through ninety-second night shifts catching glowing vibes, swatting bugs and cooling the server rack. Ship ten games a season and win Game of the Year at the Vibe Awards. ▶ PlayDetails Racing · Arcade · Driving Crazy Cab City Drive a taxi through eight districts of Port Vantage, grabbing glowing fares and drifting them home before the clock runs out — the tarmac is where the cab belongs, the street furniture smashes when you hit it, and a wrecked cab gets towed out rather than ending your shift. ▶ PlayDetails City builder · Simulation · Strategy Landfall A coastal city-builder where the disaster is the point. Zone homes, shops and factories around a reactor while your citizens go about their day, then something the size of a skyscraper walks out of the sea. Sound the sirens, aim the coastal cannons by hand, watch blocks fall into real rubble, rebuild, and grow toward the metropolis that summons the Alpha. ▶ PlayDetails Action · Hack and slash · Roguelike Vellichor A top-down hack-and-slash roguelike in a cursed library that rearranges between descents. One sword with a deep moveset — a four-hit combo, a charged heavy, a dodge with invulnerability frames and the Rising Verse — against ink-born creatures through four procedurally generated floors, two bosses, twenty-two Verses and permanent unlocks at the Index. ▶ PlayDetails Action · Survivor Scarecrow Wake as a scarecrow on the last field standing and auto-fight your way through fourteen escalating nights of crows, blight-rats, wraiths, bell-ringers, burrowers and worse, felling the Rot-Mother at the midpoint, breaking the Harrow, and cutting down the Blight King at dawn. ▶ PlayDetails Fighting · Versus AI Fighter A 3D one-on-one fighter with seven martial arts — karate, Muay Thai, sumo, capoeira, taekwondo, shuai jiao and taiji quan. Climb an eight-rival arcade ladder with voiced cinematics, survive an endless gauntlet, race the clock in Time Attack, or fight a friend in local Versus, across eight arenas — with jumps, throws, parries, ring-outs, EX moves, supers and finishers. ▶ PlayDetails
Hellcat Fury Action · Flight 84% Dead Air Action · Survival horror 95% AIRGAP Turn-based tactics · Strategy 92% Them From the Dunes Action · Adventure 95% Shinobi Storm Action · Hack & slash 95% Keepfall Strategy · Real-time tactics 87% Paint it Red Strategy · Action 83% The Museum After Dark Adventure · Point-and-click 95% Mole Mayhem Artillery · Turn-based 100% Glow in the Dark Strategy · Arcade 67% Foxblade Platformer · Action 100% Rotor Rescue Action · Platformer 95% Deep Cover Stealth · Action 70% Hyperdrift Arcade · Flying 86% The Block Management · Strategy 95% Dino Brawl Management · Auto-battler 95% Pocket Cosmos Platformer · Adventure 95% Antibody Shoot-em-up · Bullet-hell 95% Mercenaries of Fortune Metroidvania · Platformer 0% Mafioso Action · Adventure 95% Vibe Shift Management · Action 80% Crazy Cab City Racing · Arcade 95% Landfall City builder · Simulation 62% Vellichor Action · Hack and slash 78% Scarecrow Action · Survivor 95% AI Fighter Fighting · Versus 92%