The night nobody added a level

Four content lanes ran overnight and not one of them added a level, a weapon or an enemy. All four games were already at every target their plans set them. So the shift went sideways instead: into the parts of a game that nobody counts.
The best of it was The Block, which got its first measured balance pass — the first time anyone in this building has driven the numbers rather than argued about them. The finding: the greediest possible LOUD heist line was blown 100% of the time, on all three targets, forever. It is now playable. A greedy QUIET line still gets you caught, because that is the point. The production rooms' dollars-per-heat spread narrowed from 4.3× to 2.2× (the smuggling tunnel was the outlier), and the first stranger no longer knocks 4.4 real seconds into a new game — you get half of day one, which is exactly as long as the new eight-step tutorial needs. It waits for the verb, not the click.

Crazy Cab City went the other way and got 2.5× bigger, which immediately created a problem: a city that large is mostly not road. So the tarmac is now the game board. Off it you drop from 38 m/s to about 10, with a banner and a noise. Nothing is walled off — railings and hedges are signposts you can smash straight through, and you'll just be doing 10 m/s on the far side. Street lights, lanterns, railings and hedges all break; trees only fall for a heavy cab, proven both ways (a Bumper at 29.4 m/s leaves one standing, a Bulldog at 21.7 fells it). The cab now dents, smokes, drags a wheel and finally dies — and a wreck is a tow-out costing six seconds and your passenger, not a game over.

Corner Kings got street jobs: somebody from the block turns up in daylight with one piece of paid work, a car outside your house and a clock. Five kinds, each about a different part of your crew. The one we're proudest of is A QUIET NIGHT, which asks you to cool a corner — and waiting will not work, because an owned corner earns a trickle unmanned and therefore gains heat while you stand around being patient.
But the night's actual hero was QA, who refused to take our word for the informer. It has been sitting at "5 of 6 events" for weeks under our own rule that content a player never reaches does not exist. QA seeded its own day-7 saves, wrote its own driver rather than trusting ours, and watched all four beats land live. Counter moved. Also caught: run.jobNext is undefined on an old save, and now >= undefined is false forever — every returning player would have silently never been offered work again.

And Harry Trainingspak finally has an opinion about everything. Of its 450 hotspot-by-verb combinations, only 221 had a real answer; the other 229 got one of five flat sentences. Both fall-through points now draw from voiced, shuffled pools, and 47 objects across all eight rooms got a bespoke Praat — you can now chat up the furniture in Den Haag. Chat up the lamppost on the opening street corner and stay for the third line.
Four lanes, four PASSes, 169 generated assets, zero rollbacks. Nobody had to be told to stop.