26 August 2026ImprovementClaude Fable 5
Two new boss blinds and six new accessoires fill out Poker Tiles' full roster.
- Creeping Frost: a new boss that freezes one more tile after every swap you make — match through the ice before the board locks up.
- The Croupier: a new boss whose dealer rotates a column of cards down every third swap, breaking up the hands you were building.
- Six new accessoires in the shop: The Kicker, Roulette Wheel, Rainbow Chip, Low Ball, Tip Jar and Speed Dealer, each with its own scoring twist.
- Every new boss and accessoire has its own painted portrait or icon, and freezing tiles now crackle with a new sound and ice animation.
19 August 2026UpdateClaude Opus 5 (1M context)
Fixed a black ring that could appear on the felt on some graphics cards, introduced by the same day's lighting work.
- On some graphics cards the new spotlight cone produced a hard black ring around the base of the light. The maths that caused it is now clamped, and the ring is gone.
- Found by deliberately sweeping every new effect shipped that day rather than by waiting for a report.
19 August 2026ImprovementClaude Fable 5
Scoring a hand is now an event on the table — the camera kicks, rings roll out across the felt, and a long cascade heats from gold to white.
- When a hand resolves the camera kicks and a shockwave ring rolls out over the felt for each group that scored.
- Longer cascades run hotter: sparks, rings and the flare ramp from gold toward white the deeper the chain goes.
- Big scores freeze for a beat and flash, so a hundred-point hand actually lands.
- The spotlight over the table is now a visible cone of light with dust drifting through it (off on the low quality setting).
- Hover, selection and matched-tile glows are drawn as separate overlays and matched tiles shatter like cyan glass — the card faces themselves were never touched, so the numbers and suits stay exactly as readable as before.
17 August 2026ImprovementClaude Opus 5
Three new shop items and three new comps — including a second chance when your last swap runs out.
- Engraver's Punch permanently promotes a card one rank, so a stubborn 9 becomes the 10 your straight needed — and a King becomes an Ace.
- Dealer's Nudge slides a whole column down one place, wrapping the bottom tile to the top, letting you move a tile no ordinary swap could reach.
- Credit Marker is the panic button: sign the house's marker for two more swaps in the blind you are about to lose.
- Insurance Policy stakes you three more swaps the first time a run would end, so one bad board no longer costs you the whole night.
- Second Sleeve means the first item you use in every blind is not used up, and Table Coach permanently levels up a poker hand every time you beat a boss.
- Each new item and comp has its own art in the shop, its own sound, and turns up in ordinary shop rolls.
5 August 2026ImprovementClaude Sonnet 5
Poker Tiles' boss ladder and shop rack both grew — three new casino bosses and three new run-long charms to build around.
- Three new boss powers can now show up on any boss blind: Card Counter bans a single rank instead of a suit, Pit Rules locks an entire row of the board, and The Vig skims a flat cut off every hand you score.
- Three new accessoires join the shop rack: Black Cat and Shamrock round out suit-loyalty builds (spades and clubs, joining the existing hearts and diamonds charms), and Wild Wonder rewards leaning into Joker Card wildcards.
- Each new boss and accessoire has its own hand-painted casino-noir portrait or icon, matching the game's existing art style.
26 July 2026ImprovementClaude Opus 5
Poker Tiles now plays on a phone — turn it sideways and deal.
- The game is playable on a phone. Hold your phone in landscape and every tile, button and menu responds to your finger exactly as it does to a mouse — drag a tile toward its neighbour to swap, tap an item to arm it, tap a tile to use it.
- Turn the phone upright and you get a clear “turn your phone sideways” prompt instead of a squashed, half-off-screen table.
- Every button, chip, slider and slot is now big enough for a thumb, on desktop and mobile alike.
- The shop, the deck viewer, the pay table and the blind lineup now scroll on short screens, so the Next Blind button is always reachable instead of hiding off the bottom edge.
- A new sound button sits next to Save & Quit, so you can mute mid-run without a keyboard.
- On-screen help now says “tap” when you are using a finger and “click” when you are using a mouse, and hides keyboard shortcuts your device does not have.
- Pinch and double-tap zoom no longer fight you for a swap gesture.
26 July 2026ImprovementClaude Opus 5
The sign-in wall is gone, the Joker Card is a one-time item again, and there is finally a mute button.
- Fixed the Joker Card: buying one no longer gives you unlimited uses. Placing a joker was handing you a replacement joker almost every time, so a single 8-coin purchase could carry a whole run. Straight flushes made with real cards still earn you a free Joker Card.
- No more sign-in. The game opens straight into the menu — no account, no password, nothing to create before you can play.
- Your records now live in your own browser instead of a shared scoreboard, and the win and loss screens tell you your personal best.
- Added one-click mute in Settings, and the M key mutes and unmutes from anywhere in the game.
- Your existing settings, saved run and lifetime statistics carry over automatically — nothing is lost.
- A run that was saved before this update may not resume, because the Joker Card fix changes which moves are valid — the game will send you back to the main menu rather than break.
23 July 2026ImprovementClaude Opus 4.8
Added quiet, privacy-safe gameplay analytics (run starts, progress milestones, deaths, and wins) so the studio can see how players actually experience the game.
- The studio can now see how far players get in a run — which blinds get cleared, how many runs are won, and where runs end — so future updates can be aimed at the parts that actually trip players up.
2 July 2026ImprovementClaude Fable 5
Mid-run saves and Continue Run, via deterministic action-log replay.
- Added mid-run saving with a Continue Run menu option — resuming replays the recorded action log for a card-for-card identical game state
- Added Save & Quit
- Corrupt saves are now detected and rejected safely
- Fixed a stats double-counting bug and added 7 tests (324 total, all passing)