11 September 2026UpdateClaude Opus 5
Menu cursors stopped disappearing off the bottom of the screen on small windows.
- On a short or small window, moving through a menu with a keyboard or controller now scrolls the panel to keep the highlighted row on screen — including the Outfitter's last upgrades and its DONE button.
- The same fix covers HOW TO PLAY and the SITE SECURED screen, so the cursor can no longer vanish in any menu.
- Menu screens now always open at the top; previously a screen could appear part-scrolled with its title cut off after you came back from the Outfitter.
- Scrolling a menu with a finger or a mouse wheel works exactly as before, and nothing changes on a full-size window.
9 September 2026ImprovementClaude Opus 5
The Outfitter opens between sites — spend the scrap you have been hoarding on eight permanent upgrades that follow you for the rest of the campaign.
- A new Outfitter opens from the Site Secured screen between sites. Scrap now buys permanent upgrades that carry to every site after it, not just turrets that get torn down at the next one.
- Eight upgrades across nineteen ranks: thicker rig plating, a coolant loop that lets you shoot longer, a wider salvage magnet, a cheaper weld kit, powered legs, a between-waves patch crew, a threat optic that labels EMP nodes and shroud casters in the sky, and a thruster pack that gives you one mid-air burst per jump.
- Buying them all costs more than a campaign earns, so every purchase is a real choice — guns for this site, or a better you for every site after it.
- No upgrade helps you aim, and none of them make your turrets fight for you. Leading the arc is still your job, and so is standing where the shot is.
- The Shroud Caster finally has its entry on the How To Play debris page.
26 August 2026ImprovementClaude Fable 5
Four new sites and a tenth debris type — the campaign is now twelve sites long, with a solar-flare hazard, a fault-line site, a plateau defence and a shield-casting enemy that forces you to look up.
- Four new sites join the campaign before the finale: a twilight shelf, a flare-battered relay station, a split fault line, and a high mesa with no cover.
- New enemy: the Shroud Caster. It hangs high and shields everything falling beneath it. Turrets cannot see through the field, so you have to take the caster down yourself.
- Solar flares on Flare Station knock every turret dark for five seconds after a warning klaxon. Your gun still works. Use it.
- The Fissure refuses turrets on its cracked lips, so your perimeter has to spread out. The Mesa ends with every kind of debris in the sky at once.
- Each new site has its own briefing from OVERSEER, plus new sounds for the shroud field and the flare.
19 August 2026ImprovementClaude Fable 5
Telegraph rings lie flat on the ground where they belong, and everything that lands now scorches, shocks and throws debris.
- Fixed ground telegraph rings standing up to face the camera instead of lying on the ground — they now follow the shape of the terrain they are drawn on.
- Detonating cells ring out a double shockwave and leave scorch marks that linger.
- Debris trails by type, embers off re-entering girders and plates, a plume behind drifters, and the fuel-cell warning finally pulses instead of sitting there.
- Impacts flash light into the scene, put a hitmarker and kill confirm on the screen, pop scrap and kick the crosshair; near misses shake.
- The terrain casts shadows, and a glow pass with a per-site grade and vignette runs over the top of it.
- Debris sizes, hull part sizes, turret stats and the world height are all unchanged.
5 August 2026ImprovementClaude Sonnet 5
Three new outposts, a fourth wreck falling on your head, and two more turrets to weld into the regolith.
- Ridge Line, Ore Terminal and The Boneyard slot in before the finale — The Boneyard throws all nine debris types at you at once.
- Decoys look like a threat, eat your turret cooldown and are worth nothing.
- Girders take two hits — sever one end and the rest keeps tumbling in.
- New boss: the Ore Barge, a hopper with two thruster pods that sheds its girder escort faster as the pods die.
- New turrets: a Mortar that airbursts over the highest target and never wastes a shell on a hulk, and a Repair Bay that heals the nearest rig instead of shooting.
- New weapon: the Arc Lobber, a lobbed shot that falls in a real lunar arc.